in the gaming industry and an assessment of how they impact RE process was made. We also
reviewed some recent works on gaugin g requirements that are unique t o the creative indu stry.
We bel ieve streamlining RE processes in the g aming industry can help in resolvin g many of the
bottlenecks that exist in the gaming industry. For reusi n g RE techniques in the traditional software
industry may not be sufficient, particularly because of th e fact that requirements in the gaming
industry are distinctive in nature. Novel approaches, such those proposed in [ Callele et al. (2008)]
need to explored.
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