Support for this study was provided by Apple. The conclusions and opinions expressed are
exclusively those of the authors.
Apples App Store and Other Digital
Marketplaces
A Comparison of Commission Rates
Jonathan Borck, Ph.D.
Juliee Caminade, Ph.D.
Markus von Wartburg, Ph.D.
July 22, 2020
Apples App Store and Other Digital Marketplaces
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Over the last two decades, with advances in digital and mobile technologies, digital
marketplaces have emerged as a new type of business model. Digital marketplaces are
platforms that use digital technologies and tools to connect buyers and sellers. They have
become ubiquitous in many sectors of the economy: examples include retail marketplaces
such as Amazon and Etsy, ridesharing apps such as Uber and Ly, travel platforms such as
Airbnb and Booking.com, and food delivery platforms such as Grubhub and Uber Eats.
Digital marketplaces create value by facilitating and promoting valuable transactions
between buyers and sellers. As a result, they typically share certain features that are
critical to their management and success. Many digital marketplaces, for example, set
up rules and policies to govern transactions and promote trust and reliability among
both sellers and buyers. Some digital marketplaces also provide various services to users
and invest in technology to improve the performance of the platform. In return, digital
marketplaces typically charge fees based on the transactions they facilitate.
Apples App Store ecosystem facilitates interactions between app developers and
nearly one billion Apple device owners globally. To promote its success, Apple provides
developers with distribution, search, and review services, as well as a set of tools to build
and monetize apps. Apple also invests in the safety of the App Store and in developing
new technologies and functionalities. While Apple charges developers an annual fee to
enroll in its Developer Program and upload apps to the App Store, Apple does not charge
developers to offer each individual app on the App Store, to distribute updates to users,
or to access Apples app analytics, marketing, and developer tools. Apple receives a
commission from developers when users download paid apps and make in-app purchases
of digital content, services, and subscriptions.
1,2
Study Goal
The goal of this study is to compare the commission rates of Apples App Store with those
of other app stores and digital marketplaces, and to evaluate the App Store commission
and associated rules in the context of the business model used both by digital
marketplaces and platforms in general.
1 Apple does not charge a commission on the purchase of physical products and services through the app.
2 Developers set the price of apps on the App Store, and Apple does not charge consumers anything (beyond the
price set by the developer) to obtain apps or digital content.
Apple’s App Store commission rate is similar in magnitude to
those of other app stores and digital content marketplaces.
Apples App Store and Other Digital Marketplaces
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Findings
Our study shows that Apples App Store commission rate is similar in magnitude to the
commission rates charged by many other app stores and digital content marketplaces.
The commission rates charged by digital marketplaces most similar to the App Store, such
as other app stores and video game digital marketplaces, are generally around 30%.
Marketplaces that distribute digital content such as videos, podcasts, eBooks, and
audiobooks generally charge commission rates of 30% or more. Commission rates charged
by e-commerce marketplaces vary by industry but sometimes exceed 30%.
Many sellers currently sell (or previously sold) their goods through brick-and-mortar stores
and marketplaces. We find that sellers generally earn a substantially lower share of total
revenue from the distribution through brick-and-mortar stores and marketplaces than
through digital marketplaces such as the Apple App Store.
Digital Marketplaces and Their Business Models
Digital marketplaces are relatively novel platforms. Some have disrupted entire industries
such as hospitality, food delivery, or ridesharing. Some have expanded existing markets,
while others created entirely new markets. All rely on improved technologies such as
smartphones and video game consoles. Irrespective of their particular context, digital
platforms share a set of characteristics and way of operating.
˿ Digital marketplaces are two-sided platforms that connect sellers and buyers and
provide them with an environment in which to interact and trade. For example,
travelers and hosts can connect and transact through the Airbnb platform.
Passengers and drivers can connect through the Uber and Ly apps. And app stores
connect app developers with device owners who are interested in those apps.
˿ A marketplaces aractiveness is determined primarily by its ability to bring on
board enough buyers and enough sellers, in a way that preserves the platforms trust
and integrity. By enrolling more high-quality sellers, a digital marketplace becomes
more valuable to buyers. Similarly, by engaging more buyers, a digital marketplace
becomes more valuable to sellers. This feature of digital marketplaces is known as
an “indirect network effect.”
˿ Digital marketplaces provide tools and services to facilitate and encourage
valuable interactions between buyers and sellers, or between developers and
users. This involves upfront investments to build the platform, as well as continued
Developers earn a substantially higher share of total sales
made through digital marketplaces, including the Apple App
Store, than through many brick-and-mortar channels.
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investments to enhance the platform with improved functionalities to maintain its
appeal to all users of the platform. Such functionalities include helping users find
products that match their interests and pay in secure ways.
˿ Digital marketplaces may provide more than matchmaking. Some invest in various
tools and technologies to help sellers and developers offer innovative products and
beer ways to monetize them.
Apples App Store exhibits features of a digital marketplace:
˿ Connecting developers and app users – The App Store is a digital marketplace for
app developers and Apple device users to interact and transact. The App Store
enables developers of all sizes to distribute apps (and updates) to a large and
valuable base of users throughout the world.
3
Users can download a variety of apps
from many different developers.
˿ Aracting developers and engaging app users – Users have access to a diverse
library of almost two million apps that have gone through Apples app review
process. All apps submied to the App Store must abide by the App Store Review
Guidelines, which set out standards for safety, performance, business, and design,
as well as legal requirements.
4
The goal of this review process is to ensure that all
apps on the App Store are safe, thereby preserving the trust and integrity of the
ecosystem.
˿ Providing tools to encourage valuable interactions between developers and
users – Apple offers tools — including secure payment services, app analytics, and
reporting tools — to assist developers in their marketing and sales efforts. Apple
also continues to develop additional search functionalities and refine its search
algorithm to help users find apps.
˿ Investing in the ecosystem – Apple invests in its ecosystem to aract and
incentivize developers to create and sell innovative apps. One way it does so is
by providing developers with tools, compilers, programming languages, libraries,
application programming interfaces (APIs), and soware development kits (SDKs)
to create, test, configure, and upgrade their apps. In addition, Apple makes its
innovations and intellectual property available to developers, for example, through
the use of custom chips, cameras, operating system and security features, and
cloud services.
Because the value of digital marketplaces comes from enabling and facilitating
transactions and making investments to support these transactions, digital marketplaces
typically charge transaction fees. Transaction-based commission rates lower the barriers
3 The user base of the Apple App Store tends to be more affluent and has a greater propensity to spend on apps.
See Omdia, App Ecosystems Forecast 2019–2024.
4 See Apples App Store Review Guidelines (https://developer.apple.com/app-store/review/guidelines) and Kif
Leswing, “Inside Apples team that greenlights iPhone apps for the App Store,” CNBC (June 21, 2019).
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to entry for small sellers and developers by minimizing upfront payments, and reinforce
the marketplaces incentive to promote matches that generate high long-term value.
Comparison of the Commission Rates of Apples App Store with Those of
Other App Stores and Marketplaces
The Apple App Stores commission rates
Apple charges a commission when device owners download paid apps and make in-app
purchases of digital content, services, and subscriptions.
5
Developers earn 70% of sales
from paid apps and in-app purchases, and Apple collects a 30% commission. For in-app
subscriptions, Apple charges a 30% commission for the first year. Aer that, Apples
commission falls to 15%, meaning that developers’ earnings increase to 85% of sales.
Developers can also monetize digital content and services on their apps in ways that do
not involve transacting directly through the App Store, in which case Apple collects no
commission. Specifically, developers can sell digital content, services, and subscriptions
outside of the App Store that can be consumed and enjoyed within apps on Apple
devices. In a recent study, we estimated that the revenue driven by app users’ engagement
with music and video streaming apps on Apple devices in the US is roughly twice as large
as in-app purchases through the App Store.
6
For newspapers, magazines, and audiobooks,
this discrepancy is even greater, and enterprise apps are usually paid for by businesses
and institutions entirely outside of the App Store despite being used by many employees,
students, and others on Apple devices. Additionally, developers can monetize their digital
content and services through in-app advertising, which is a large source of revenue for
developers. This is especially true for gaming apps: In 2019, US game developers made
more money from in-app ad sales on the iOS ecosystem than from billings through the
App Store.
Developers can also monetize their apps in other ways, including through the sale of
physical goods and services on their apps (such as grocery or food delivery apps). iOS
apps facilitated more than $90 billion in sales of physical goods and services in the US in
2019. Apple receives no commission on such sales.
Comparison with other marketplaces and distribution systems
To put Apples commission rates in context, we reviewed commission rates used by a
diverse set of digital marketplaces. Our review included four types of digital marketplaces,
grouped by their business model and ordered according to their similarity with Apples
App Store: (1) other app stores and soware distribution platforms, (2) video game digital
marketplaces, (3) marketplaces that distribute digital content, and (4) e-commerce mar-
5 In addition, to upload apps, Apple charges developers a $99 annual fee for the Apple Developer Program and a
$299 fee for the enterprise version. These fees are fixed and do not affect the commission rate on any individual
app download, in-app purchase, or in-app subscription. Consequently, we do not consider these fees in our
comparisons of commission rates in this report.
6 These estimates are based on Apple data and the results of our earlier study “How Large Is the Apple App Store
Ecosystem: A Global Perspective for 2019” (June 15, 2020).
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ketplaces (that sell physical goods and services).
7
We also reviewed brick-and-mortar mar-
ketplaces and distributors. In this process, we relied on public information provided by the
marketplaces themselves when available, and from reliable third-party sources otherwise.
8
1. Other app stores and soware distribution platforms
The closest comparison to Apples App Store is provided by other large app stores and
soware distribution platforms. We reviewed the commission rates charged by large
app stores — including the Google Play Store (Googles app store for certified Android
devices), the Amazon Appstore (for Amazon and Android devices), and Samsung’s Galaxy
Store (an Android app store for Samsung devices) — as well as broader platforms such as
the Microso Store which distributes soware and games for computers and tablets that
run on Windows and for Xbox consoles.
As listed in Table 1, all these app stores charge the same standard commission rate as
Apple (30%). Each has its own exceptions, particularly with respect to subscriptions.
Commission rates of 15% for subscriptions aer 12 months are on the low end of
commission rates. For instance, similar to the Apple App Store, Google Play’s commission
rate for subscriptions is 15% aer 12 months, and Amazons commission is 20% for video
streaming subscriptions. While the Galaxy Store charges a 30% standard commission rate,
it explicitly states that this rate may be negotiable.
For Microso’s soware distribution platform, the commission is also 30% for all games —
including subscriptions — and on certain stores (such as the Microso Store for Business
and the Microso Store for Education), although it otherwise charges 15% for non-game
soware and subscriptions for computers, tablets, and consoles.
9
Some app stores also
charge fixed account fees.
10
Table 1: Commission Rates for Select App Stores
Google Play Store Q 30% (15% for subscriptions after 12 months)
Amazon Appstore Q 30% (20% for video streaming subscriptions)
Samsung Galaxy Store Q 30% (or otherwise agreed-upon)
Microso Store
Q 30% on games
Q 30% on all sales in Business and Education stores
Q 30% for Windows 8 devices
Q 15% otherwise
Apple App Store Q 30% (15% for subscriptions after 12 months)
7 A detailed analysis of the similarities and differences between Apples App Store, and the services that it
provides, and these other digital marketplaces is beyond the scope of this study.
8 A detailed list of the commission rates, rules, and sources is included in the Appendix.
9 Starting in March 2019, Microsoft briefly lowered the 15% commission rate it charged on qualifying sales to 5%,
before increasing it back to 15% in January 2020.
10 The Google Play Store charges a one-time $25 registration fee for a developer account. The Microsoft Store
charges a one-time fee of $19 for individual developer accounts and $99 for company developer accounts.
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We also reviewed the rates charged by a few other app stores, such as Aptoide (an open
source Android app store) and LG SmartWorld (an Android app store for LG devices),
which charge commissions in the 25–30% range.
In China, in the absence of Google Play, dozens of competing Android app stores have
sprung up. They include app stores from digital companies Tencent (MyApp) and Qihoo
360 (360 Mobile Assistant), from smartphone manufacturers (such as Huawei AppGallery,
OPPO Soware Store, Vivo App Store, and Xiaomi's MIUI App Store), and from phone
carriers (such as China Mobiles MM Store), among others. The commission rate charged
by these app stores is oen 50% or more.
11
Not all app stores have been successful, and some of them have closed. This is not
unexpected as app stores, and digital marketplaces in general, need to aract a sufficient
user base and offer developers aractive opportunities to thrive. We reviewed commission
rates charged by app stores that have closed down, such as BlackBerry World, the
Windows Phone Store, the Nokia Store, and Handango. The commission rates for these
four now-defunct app stores were very similar, at least 30%.
2. Video game digital marketplaces
Games represent a significant share of mobile apps, so video game digital marketplaces
are a second natural comparison to app stores. In addition to being sold on mobile
platforms, video games are also sold through the online stores of video game console
makers such as Microso (Xbox), Sony (PlayStation), and Nintendo, or through digital
video game distribution platforms such as Steam (owned by Valve) and Epic Games Store
for PC gaming.
We reviewed the commission rates charged by large video game console makers and
video game distribution platforms. As shown in Table 2, their commission rates are
generally 30%. Steams commission rate is volume-adjusted (30% for games earnings
under $10 million, 25% for earnings between $10 and $50 million, and 20% for earnings
above $50 million). An exception is the Epic Games Store, which charges a commission
rate of 12%.
12,13
11 Certain app stores may have lower rates (around 30%). App stores that charge higher rates may provide
expanded services, such as game promotion.
12 The Epic Games Store offers fewer features than Steam, and relies on exclusive distribution deals to build
its digital distribution platform. See, e.g., Nick Statt, “Epic vs. Steam: The console war reimagined on the PC,”
The Verge (April 16, 2019). Epic also charges a 5% royalty on games sold on other marketplaces if they were
developed using Epic’s game engine.
13 We also reviewed the commission rates charged by smaller online gaming platforms, such as itch.io, Game Jolt,
GOG.com, Humble Store, and GamersGate. Their business models are more varied. GOG.com, GamersGate, and
Humble Store are most similar to the larger stores and charge commission rates on game revenues of 25–30%.
Itch.io uses an open revenue sharing model, while Game Jolt charges at most 10% on game revenue but 70% on
advertising revenue.
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Table 2: Commission Rates for Select Video Game Digital Marketplaces
3. Marketplaces that distribute digital content
Aside from video games, a variety of digital content is published by platforms. These
platforms are oen specialized and less similar to Apples App Store. Platforms that
distribute digital content generally charge commissions in the 30–50% range, as reflected
in Table 3. While some of those platforms take a commission on paid transactions, others
take a commission on advertising revenue, or both. Examples of such platforms include
the following:
˿ Video content can be self-published and distributed through YouTube and Amazon
Prime Video Direct. YouTube is reported to collect 45% of advertising revenues,
while Amazon collects 50% of purchase and rental revenues. Video content can also
be distributed through a “channel model,” for example, through Roku. Roku collects
20% of purchases from viewers; it also collects the revenue from selling 30% of the
advertising inventory of ad-supported channels.
˿ EBooks can be self-published and distributed on Amazons Kindle Direct Publishing,
Barnes & Nobles Nook, or Kobo. Their typical commission rates are in the 30–35%
range.
˿ Audiobooks can be self-published and distributed on Amazons Audible platform,
which charges a commission rate of 60–75%, or on Kobo, which charges a
commission rate of 55–68%.
˿ Podcasts can be created, distributed, and monetized through platforms such as
Spotify's Anchor, which charges a 30% fee on sponsorships (from advertisers) and a
9.5% fee on donations from listeners.
˿ Gamers can livestream their play through Twitch, paying a commission fee of
50% on subscription revenue, in addition to a minimum of 25% on advertising
revenue. Creators can post content and receive funding on Patreons platform, for a
commission of up to 14.9%.
Xbox Q 30% (15% for non-video game subscriptions)
PlayStation Q 30%*
Nintendo Q 30%*
Steam
Q 30% for sales below $10 million
Q 25% between $10 and $50 million
Q 20% above $50 million
Epic Games Q 12%
* Commission rate from third-party sources, not disclosed by the marketplace.
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Table 3: Commission Rates for Select Digital Content Platforms
Anchor
by Spotify
Q 30% on sponsorships (advertising)
Q 9.5% on listener donations
(including 5% payment processing fee)
Twitch
Q 50% on net subscription revenue
Q 25% (minimum) on advertising revenue
Roku
Q 20% on pay-to-install or in-channel purchases
Q 30% of advertising inventory
YouTube Q 45% on advertising revenue*
Amazon Prime Video Direct Q 50% on purchase and rental revenue
Kindle Direct Publishing
Q 30% for eBooks between $2.99 and $9.99
Q 65% otherwise
Nook
Q 35% for eBooks between $2.99 and $199.99
Q 60% otherwise
Kobo
Q 30% for eBooks $2.99 and above
Q 55% for eBooks below $2.99
Q 55–68% for audiobooks
Audible
Q 60% for exclusive content
Q 75% otherwise
Patreon Q 7.9%, 10.9%, or 14.9% depending on features
* Commission rate from third-party sources, not disclosed by the marketplace.
4. E-commerce marketplaces
E-commerce marketplaces serve as our fourth comparison set. A multitude of online
marketplaces have emerged in the last 20 years, facilitating transactions in a wide set of
industries. An important aspect of e-commerce marketplaces is that they use a variety
of business models, and (largely) involve physical goods and services rather than digital
content and services.
For e-commerce marketplaces, the commission rates and structure vary, as reflected in
Table 4.
14
Examples of such marketplaces include the following:
˿ General online retail marketplaces include Amazon, Walmart, eBay, and Etsy, which
typically charge sellers standard commissions ranging between 5% and 20% of the
product price.
15
˿ Travel platforms that facilitate lodging include Airbnb, VRBO, and Booking.com,
which are reported to charge commissions of 14–20% of the total value of the
booking.
14 Some e-commerce marketplaces charge separate fees to sellers and buyers.
15 Online retail marketplaces may assess additional fees, such as distribution and advertising fees, listing fees, or
certain fixed fees. For example, Amazon charges sellers on its e-commerce platform a monthly $39.99 fee for
a professional account. Online retail marketplaces may also charge membership fees on the buyer side (e.g.,
Amazon Prime fees).
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˿ Ridesharing platforms such as Uber and Ly are reported to charge fees amounting
to about 20–25% of the total ride prices.
˿ Food delivery platforms such as Uber Eats and Grubhub offer delivery services for a
commission of 30% or more. (Commissions on pick-ups and self-delivery are lower,
in the 15–23% range, approximately.)
˿ Freelancing platforms for various types of workers include Upwork, TaskRabbit, and
Spotify's SoundBeer, which charge fees between 5% and 20% of the service value.
˿ Ticket resale marketplaces such as StubHub or Ticketmaster are reported to charge
around 30–37% commissions on the total ticket price.
Table 4: Commission Rates for Select e-Commerce Marketplaces
General Retail** Travel
Amazon
Q 8–17%
Airbnb
Q 17.2%
Q 14–20% for hotels
Q 20% for Experiences
(including online ones)
eBay
Q 10–12%
Etsy
Q 5% +3% for
Etsy Payment
Booking.com
Q 15% on average
Walmart
Q 6–15%
VRBO
Q 18–19%*
Poshmark
Q 20%
Ridesharing
Ticket Resale
Uber
Q ~25%*
StubHub
Q ~37%*
Ly
Q ~20%*
Ticketmaster
Q ~31%*
Food Delivery** Freelancing Services
Uber Eats
Q 15–30%
TaskRabbit
Q 15%
Grubhub
Q 23–33%+
Upwork
20% below $500
10% for $500–10,000
5% above $10,000
SoundBeer
by Spotify
Q 5%*
* Commission rate from third party sources, not disclosed by the marketplace.
** Standard seller commission rates only.
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5. Brick-and-mortar production, distribution, and marketplaces
Examples of brick-and-mortar production, distribution, and marketplaces serve as our last
comparison set. While their business models and cost structures vary significantly and
are least similar to those of the Apple App Store, they nonetheless provide interesting
insights.
First, we reviewed products that are (or were) sold in both digital and physical formats.
These products are most relevant because digitization has transformed how content
producers can distribute their work, oen reducing brick-and-mortar costs and allowing
for a streamlined supply chain.
Depending on the business model, cost structure, and supply chain organization, we
reviewed and analyzed either (1) the share of the retail price that flows to content
providers, (2) the commission charged by intermediaries, or (3) the costs of producing and
distributing several products as physical goods when those costs are directly incurred by
the content producer. Results from the second and third measure can be compared most
directly with Apples commission rate (30% or 15%), while results from the first method
can be compared most directly with the share of revenues that developers receive aer
commission (70% or 85%).
˿ When video games are sold in brick-and-mortar stores, developers and publishers
jointly collect up to an estimated 45% of the retail price. The remaining 55% goes to
retail and wholesale margins, other distribution costs, and royalty fees collected by
console makers. By contrast, on most digital video game marketplaces, including
the Apple App Store, developers and publishers receive 70% of sales, with 30%
going to the digital marketplace commissions. (See Table 2.) Distribution costs on
digital marketplaces are limited, as developers are able to self-publish.
˿ Soware developers typically received 30–40% of the retail price of boxed soware
before the advent of digital soware downloads. The remaining 60–70% went to
distributors and retailers. By contrast, developers who distribute soware via app
stores or digital soware distribution platforms typically collect 70–85% of the sales
price. (See Table 1.)
˿ Book publishing program Kindle Direct Publishing (from Amazon) charges
commission rates between 40% and 60% for paperback books, leaving a similar
share for the content creators. Kindle Direct Publishing and Barnes & Noble
typically charge a 30–35% commission to publish books digitally as eBooks. (See
Table 3.) These commission rates are higher than the commissions charged by
digital marketplaces, including the Apple App Store.
˿ For newspapers, physical production and distribution costs are estimated to be
50% of revenues, and for magazines, 60% of revenues. Newspapers and magazines
sold as in-app purchases avoid these costs, and pay a 15–30% commission rate to
distribute their product digitally. (See Table 1.)
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Second, we reviewed examples of brick-and-mortar distribution of physical products.
We included marketplaces that connect buyers and sellers and charge commissions,
such as auction houses and consignment stores. Although these marketplaces are very
different from online platforms like the Apple App Store, their business models have some
resemblance to those of digital marketplaces. We also included more traditional examples
of brick-and-mortar distribution, such as car dealerships and retail stores, reviewing costs
and fees associated with selling via such physical distribution channels.
˿ Art auction houses, such as Sotheby’s, Christies, and Bonhams, charge various
types of fees, including a buyer fee of 20–25% for amounts under $4 million and a
seller fee estimated at 10% on average. The sellers receive the rest.
˿ Consignment stores oen charge commissions ranging between 50% and 75%.
˿ Car dealerships oen serve as intermediaries that sell used cars from old to new
owners, with margins reported to be at least 20%. This means that the former car
owners typically receive approximately 80% of the eventual resale price upfront.
Just as in online markets for digital goods, trust is oen difficult to ensure in used
car markets. As a result, certain dealerships offer car certifications programs, which
include car inspections and certain warranties.
16
˿ Food manufacturers pay fees to retailers for store placement, as well as other
promotional fees, known as trade fees. These trade fees are estimated to account
for 15–20% of the manufacturers total sales revenue.
Digital marketplaces need rules and governance to thrive
It is widely recognized that the success of digital marketplaces depends on their ability
to connect buyers and sellers and generate valuable interactions.
17
Because trust and
integrity are central to making buyers and sellers comfortable trading on the platform,
digital marketplaces oen employ common rules and enforcement strategies to foster
such an environment. A lack of adequate policing and governance can undermine such
trust and integrity, leading to an unsuccessful platform.
18
Ridesharing apps perform
background checks on drivers and use rating systems for drivers and riders. Apple, as
mentioned above, uses a strict veing process to review the apps, ensuring that they are
safe, reliable, and bring value to customers.
19
16 “Certified Pre-Owned Pros and Cons,” Kelley Blue Book (2018).
17 See, e.g., Annabelle Gawer and Michael Cusumano, “How Companies Become Platform Leaders,” MIT Sloan
Management Review (January 2008); Avi Goldfarb and Catherine Tucker, “Digital Economics,” Journal of
Economic Literature (March 2019).
18 For example, in 1983, the video game industry crashed, causing more than 90% of game developers to go
bankrupt. That collapse was linked to a proliferation of unreliable, low-quality games. However, Nintendo was
able to resurrect the market a few years later, thanks to rules and policies aimed at expelling unauthorized
games. These rules and policies were key to its success. See Kevin Boudreau and Andrei Hagiu, “Platform Rules:
Multi-Sided Platforms As Regulators,” in Annabelle Gawer (ed.) Platforms, Markets and Innovation (2009).
Similarly, buyers are wary of using marketplaces riddled with scams.
19 Apples App Store Review Guidelines include rules addressing (among other things) the security of apps, their
performance and compatibility, their business model, and their design.
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In addition, for their business model to be successful, digital marketplaces oen have to
rely on rules that prevent customers from free riding on their services. Free riding involves
buyers and/or sellers avoiding fees aer the platform has helped connect them, which
means that the platform is not compensated for the successful match and the use of the
platforms technology, tools, and services to facilitate and promote valuable transactions
between buyers and sellers. A review of the policies and rules of large app stores and
online marketplaces that distribute physical goods and services — marketplaces for which
the risk for free riding is particularly high — shows that digital marketplaces routinely
forbid behaviors aimed at avoiding fees.
In addition to the commission on paid apps and in-app purchases of digital content,
services, and subscriptions, Apple imposes guidelines that govern the use of the App
Store. Among those policies are rules about in-app purchases to prevent users and
developers from free riding on Apples App Store services and investments. Apps cannot
explicitly steer app users away from in-app purchases — for example, by providing external
links that bypass the App Store.
For apps that operate across multiple platforms, users can access content, subscriptions,
and features acquired outside of the App Store ecosystem, e.g., through a website or an
app on another platform. For instance, a subscription to Microso Office 365 purchased
on a computer can be used in iOS apps without Apple collecting a commission. However,
the same content, subscriptions, and features need to be available as in-app purchases
within the app, except in the case of “reader apps.” Reader apps can include magazines,
newspapers, books, audio, music, video, access to professional databases, VoIP, cloud
storage, and approved services such as classroom management. Examples of reader apps
include Spotify, Netflix, and Kindle. Moreover, developers cannot direct iOS users to use
another purchasing method, or discourage the use of in-app purchase.
The most prominent app stores and soware distribution platforms (Google Play Store,
Amazon Appstore, Samsung's Galaxy Store, Microso Store, App Store) all use policies
that require developers to pay commission fees, and use the platforms in-app payment
system to purchase in-app digital products, with certain carve-outs for multi-platform
apps. Additionally, most of those stores explicitly require that developers do not direct app
users to make purchases outside of the store.
App stores generally require developers to pay commission
fees, use their in-app purchase mechanism, and impose rules
designed to prevent free riding.
Apples App Store and Other Digital Marketplaces
ANALYSIS GROUP
|
13
Similarly, many e-commerce marketplaces use rules to prevent free riding, including the
following examples:
˿ Amazon, eBay, Etsy, and Walmart all have rules to address fee avoidance from
sellers, including rules that forbid sellers from redirecting buyers to visit external
sites.
˿ Airbnbs and VRBO’s policies also address fee avoidance. For instance, Airbnb
prohibits sellers from asking guests for contact information prior to booking, and
controls how hosts and guests communicate.
˿ Uber and Ly include restrictions that forbid drivers from charging for rides outside
of the app or from doing “off-app” pickups.
˿ Freelancing services such as TaskRabbit, Upwork, and SoundBeer all use fee
avoidance rules to ensure that payments are made through the platform.
Apples App Store and Other Digital Marketplaces
ANALYSIS GROUP
|
14
About the Authors
Jonathan Borck, Ph.D., is a vice president at Analysis Group. Dr. Borck specializes in the
application of statistics and economics in the areas of finance, health care, antitrust, and
the environment. He is also an adjunct lecturer in public policy at the Harvard Kennedy
School, where he teaches probability and statistics to master’s degree students.
Juliee Caminade, Ph.D., is a manager at Analysis Group. Dr. Caminade specializes in the
economic analysis of various antitrust issues and complex business disputes in multiple
industries, including health care, pharmaceuticals, and consumer and industrial goods.
Dr. Caminade has taught an undergraduate course on competition economics in the
economics department of Dartmouth College.
Markus von Wartburg, Ph.D., is a vice president at Analysis Group. Dr. von Wartburg
specializes in the application of econometric methods and microeconomic theory to
complex problems in antitrust and competition, commercial litigation, media and
telecommunications, finance, and intellectual property.
Analysis Group is one of the largest international economics consulting firms, with
more than 1,000 professionals across 14 offices in North America, Europe, and Asia.
Since 1981, Analysis Group has provided expertise in economics, finance, health care
analytics, and strategy to top law firms, Fortune Global 500 companies, and government
agencies worldwide.
Boston Chicago Dallas Denver Los Angeles Menlo Park New York
San Francisco Washington, DC ˿ Beijing ˿ Brussels ˿ London ˿ Montreal ˿ Paris
Appendix A1: Commission Rates and Anti-circumvention Policies of App Stores and Software Distribution Platforms
Current Examples
Commission Anti-circumvention Policies
[1]
Google Play Store
(Google's app store for
certified Android
devices)
30% for apps and in-app products
Except 15% for subscriptions after 12
months
One-time $25 registration fee for developer
account
For in-store purchases, Googles Developer Policy Center stipulates,
“[d]evelopers charging for apps and downloads from Google Play must
use Google Play's payment system.For in-app purchases, developers
must use Google Play In-app Billing as the method of paymentexcept if
the payment is solely for physical products or digital content that may
be consumed outside the app itself (e.g. songs that can be played on
other music players).
Additionally, the developer agreement stipulates that You may not use
Google Play to distribute or make available any Product that has a
purpose that facilitates the distribution of software applications and
games for use on Android devices outside of Google Play.”
[2]
Amazon Appstore
(App store for Amazon
and Android devices)
30% for apps, in-app products, and in-app
subscriptions
Except 20% for movies and TV in-app
subscriptions
30% of PC games and software retail price
(or 80% of the list price if less)
Amazons Developer Services Agreement requires that if a Mobile App
charges end users for any Content intended to be used within [the]
Mobile App, it may only do so by making that Content available as an In-
App Product. Other than through our In-App Purchasing API or other
methods we make available to [developers], [a] Mobile App may not
facilitate, or direct customers to use, any other method of paying for
Content intended to be used within your Mobile App.”
[3]
Samsung Galaxy Store
(App store for Samsung
devices)
30% (or otherwise agreed-upon rate)
Samsungs Terms and Conditions stipulate that “[y]ou shall not use
customer information obtained from the Services to sell or distribute the
Application without using the Services or STORE.
Additionally, All apps must meet the requirements in order to pass
publication review for apps to be available in Galaxy Store for download,
and have paid app and in-app item sales supported.”
Digital Marketplace
Apple’s App Store and Other Digital Marketplaces
ANALYSIS GROUP | A-1
Appendix A1: Commission Rates and Anti-circumvention Policies of App Stores and Software Distribution Platforms
Current Examples
Commission Anti-circumvention Policies
Digital Marketplace
[4]
Microsoft Store
(Digital content store for
Windows devices)
30% of net receipts for games and in-app
products in games
30% of net receipts for purchases in
Microsoft Store for Business, Microsoft
Store for Education, Microsoft Store on
Windows 8 and Windows Phone 8 devices
15% of net receipts for all other products
5% between March 2019 and January 2020
for qualifying app developers and apps
For Xbox purchases, see Appendix A2
One-time registration fee of $19 for
individual developer accounts and $99 for
company developer accounts
Microsofts App Developer Agreement states that [n]ew App and in-App
Product submissions to the Store are required to use Microsofts
commerce engine to support purchase of any In-App Product(s) that are
or can be consumed or used within [the] app.”
Microsoft Store Policies require that “[i]f your product includes in-
product purchase, subscriptions, virtual currency, billing functionality or
captures financial information ... You must use the Microsoft Store in-
product purchase API to sell digital items or services that are consumed
or used within your product. Your product may enable users to consume
previously purchased digital content or services, but must not direct
users to a purchase mechanism other than the Microsoft Store in-
product purchase API.”
[5]
Aptoide
(Open source app store
for Android devices)
25% for certified publishers (or otherwise
agreed upon rate)
[6]
LG SmartWorld
(App store for LG
devices)
30% (or otherwise agreed upon rate)
Apple’s App Store and Other Digital Marketplaces
Appendix A1: Commission Rates and Anti-circumvention Policies of App Stores and Software Distribution Platforms
Current Examples
Commission Anti-circumvention Policies
Digital Marketplace
[7]
Apple App Store
(App store for Apple
devices)
30% for apps and in-app products
Except 15% for subscriptions after 12
months
$99 annual fee for the Apple Developer
Program; $299 annual fee for enterprise
version
Apples App Store guidelines stipulate: 1. If you want to unlock features
or functionality within your app ... you must use in-app purchase. Apps
may not use their own mechanisms to unlock content or functionality,
such as license keys,... Apps and their metadata may not include buttons,
external links, or other calls to action that direct customers to
purchasing mechanisms other than in-app purchase.”
2. Multiplatform Services: Apps that operate across multiple platforms
may allow users to access content, subscriptions, or features they have
acquired in your app on other platforms or your web site,... provided
those items are also available as in-app purchases within the app. You
must not directly or indirectly target iOS users to use a purchasing
method other than in-app purchase, and your general communications
about other purchasing methods must not discourage use of in-app
purchase.”
3. ReaderApps: Apps may allow a user to access previously purchased
content or content subscriptions (specifically: magazines, newspapers,
books, audio, music, video, access to professional databases, VoIP, cloud
storage, and approved services such as classroom management apps),
provided that you agree not to directly or indirectly target iOS users to
use a purchasing method other than in-app purchase, and your general
communications about other purchasing methods are not designed to
discourage use of in-app purchase.”
Apple’s App Store and Other Digital Marketplaces
ANALYSIS GROUP | A-3
Commission
Appendix A1: Commission Rates and Anti-circumvention Policies of App Stores and Software Distribution Platforms
Digital Marketplace
Historical Examples
[8]
Windows Phone Store
(App store for Windows devices, launched in 2011 and
combined with Windows Store in 2015)
30% of net receipts, as of 2015 (pre-2015, 20% of apps net
receipts for net receipts amount over $25,000)
[9]
BlackBerry World
(App store for BlackBerry devices, launched in 2009
and shut down in 2019)
30% from 2011
[10]
Nokia Store
(App store for Nokia devices, launched in 2009 and
shut down in 2015)
30% for credit card payments, 40% for payments through
operator billing, in 2011
30% from 2012
[11]
Handango
(App store for mobile devices, founded in 1999 and
acquired in 2010)
3040% from 2005
Note:
[1] Commission rates are based on publicly published terms and rates. Exceptions may apply.
Apple’s App Store and Other Digital Marketplaces
ANALYSIS GROUP | A-4
Commission
[12] MyApp
(Tencents app store for Android devices)
55% for games
30% for new Tencent games starting 2019*
[13] Huawei AppGallery
(App store for Huawei devices)
50% for game in-app purchases
30% for paid downloads and non-game in-app purchases
20% for education apps
30% for new Tencent games starting 2019*
[14] OPPO Software Store
(App store for OPPO devices)
52.5% for games
[15] Qihoo 360 (360 Mobile Assistant)
(App store for Android devices)
A tiered structure for games, calculated monthly:
20% below ¥100,000
40% from ¥100,000 to ¥1,000,000
60% from ¥1,000,000 to ¥5,000,000
64% over ¥5,000,000*
30% for new Tencent games starting 2019
[16] Vivo App Store
(App store for Vivo devices)
52.5% for games
[17] MIUI App Store
(App store for Xiaomi devices)
50% for games
30% for new Tencent games starting 2019*
[18] MM Store
(China Mobiles app store for Android devices)
52.5%
+23.75% commission for promotion options
Notes:
[1] Commission rates are based on publicly published terms and rates. Exceptions may apply.
[2] * Denotes commission rate from third-party sources, not disclosed directly by the marketplace.
Digital Marketplace
Appendix A1: Commission Rates and Anti-circumvention Policies of App Stores and Software Distribution Platforms
App Stores in China
Apple’s App Store and Other Digital Marketplaces
ANALYSIS GROUP | A-5
Appendix A2: Commission Rates of Video Game Digital Marketplaces
Commission
[19] Xbox
(Digital content and video game store for Xbox
devices)
30% for apps and in-app purchases, excluding non-game
subscriptions
15% for non-game subscriptions
[20] PlayStation
(Digital content and video game store for PlayStation
devices)
~30%*
[21] Nintendo
(Digital content and video game store for Nintendo
devices)
~30%*
[22] Epic Games
(Video game store for PC and Mac devices)
12% for all games
5% royalty for games built on Epics game engine Unreal
Enginebut sold on other platforms
[23] Steam
(Video game and hardware store)
30% for sales below $10 million
25% between $10 and $50 million
20% above $50 million
Digital Marketplace
Apple’s App Store and Other Digital Marketplaces
ANALYSIS GROUP | A-6
Appendix A2: Commission Rates of Video Game Digital Marketplaces
CommissionDigital Marketplace
[24] itch.io
(Video game store for indie games)
Open revenue sharing model
[25] Game Jolt
(Video game store for indie games)
0–10% on game revenue
70% on advertising revenue*
[26] GOG.com
(Film and video game store for Windows, Mac, and
Linux devices)
30%
40% option to help fund completion of game*
[27] Humble Store
(Video game store for Windows, Mac, and Linux
devices)
25%
[28] GamersGate
(Video game store for Windows and Mac devices)
30%*
Notes:
[1] Commission rates are based on publicly published terms and rates. Exceptions may apply.
[2] * Denotes commission rate from third-party sources, not disclosed directly by the marketplace.
Apple’s App Store and Other Digital Marketplaces
ANALYSIS GROUP | A-7
Appendix A3: Commission Rates of Marketplaces That Distribute Digital Content
Commission
[29] Anchor by Spotify
(Platform for podcast production and distribution)
30% for sponsorships (advertising)
9.5% for listener donations (including processing fee)
[30] Twitch
(Livestreaming platform for video games)
50% on net subscription revenue
Advertising commissions vary, with a minimum of 25%
[31] Roku
(Platform for media streaming on Roku devices)
20% on pay-to-install or in-channel purchases
30% of advertising inventory
[32] YouTube
(Video-sharing platform)
45% on advertising revenue*
[33] Amazon Prime Video Direct
(Video on demand platform)
50% on revenue from purchases and rentals*
Royalties paid at fixed hourly rate for content viewed by
Prime subscribers
Digital Marketplace
Apple’s App Store and Other Digital Marketplaces
ANALYSIS GROUP | A-8
Appendix A3: Commission Rates of Marketplaces That Distribute Digital Content
CommissionDigital Marketplace
[34] Kindle Direct Publishing (eBooks)
(Amazons platform for eBook publishing)
30% for eBooks between $2.99 and $9.99
65% for eBooks below $2.99 and above $9.99
[35] Nook
(Barnes & Nobles platform for eBook purchasing and
reading)
35% for eBooks between $2.99 and $199.99
60% for eBooks between $0.99 and $2.98
[36] Kobo
(Platform for eBook and audiobook purchasing)
30% for eBooks $2.99 or above
55% for eBooks below $2.99
80% for public domain eBooks
68% of list price for subscription audiobook purchases
55% for a la carte audiobook purchases priced $2.99 or
above
65% for a la carte audiobook purchases priced below $2.99
[37] Audible
(Platform for audiobook production and distribution)
60% for content distributed exclusively on Audible,
Amazon, and iTunes (on top of production fees)
75% for non-exclusive content (on top of production fees)
80% under optional program with no up-front production
fees
[38] Patreon
(Platform for online creators to receive fan funding)
Three commission tiers of 7.9%, 10.9%, or 14.9%, which give
access to differentiated features (includes payment
processing fees)
Notes:
[1] Commission rates are based on publicly published terms and rates. Exceptions may apply.
[2] * Denotes commission rate from third-party sources, not disclosed directly by the marketplace.
Apple’s App Store and Other Digital Marketplaces
ANALYSIS GROUP | A-9
Appendix A4: Commission Rates and Anti-circumvention Policies of e-Commerce Marketplaces
Commission Anti-circumvention Policies
General Online Retail
[39] Amazon
(Online third-party
marketplace)
8–17% for most product categories
$39.99/month account fee for professional
sellers
Additional fees for distribution and
advertising may apply
Buyers pay subscription fees for Prime
membership
Amazons Selling Policies and Seller Code of Conduct stipulates “[y]ou
may not attempt to circumvent the Amazon sales process or divert
Amazon customers to another website. This means that you may not
provide links or messages that prompt users to visit any external website
or complete a transaction elsewhere.While Amazon no longer prohibits
sellers from offering products for lower prices on other platforms, it has
been reported that they may penalize sellers who do so by making their
product less visible (removing the Buy Box”).
[40] eBay
(Online third-party
marketplace and auction
platform)
1012% for most product categories ($750
maximum)
Listing fee of $0.35 per listing (excluding the
first 50 listings per month) for most
categories
eBays Fee Avoidance Policy states “[s]
ellers are prohibited from activities
that avoid eBay fees, intentionally or not. This includes:
- Making offers to buy or sell outside of eBay
- Linking or promoting sites, items, or catalogs that can be used to
order items outside of eBay
Digital Marketplace
Apple’s App Store and Other Digital Marketplaces
ANALYSIS GROUP | A-10
Appendix A4: Commission Rates and Anti-circumvention Policies of e-Commerce Marketplaces
Commission Anti-circumvention PoliciesDigital Marketplace
[41] Etsy
(Online third-party
marketplace for
handmade and craft
items)
5% commission on sales
3% + $0.25 payment processing fee when
using Etsy Payments
12% additional commission on sales made
directly from Etsy advertising for sellers with
at least $10,000 of annual sales; 15% for
sellers with less than $10,000 of annual sales
Listing fee of $0.20 per listing
Etsy's Fee & Payment Policy states that [a]ny action by a seller to avoid
paying a fee is considered fee avoidance and is strictly prohibited by Etsy.
This includes, for example, encouraging buyers to purchase an item in
your Etsy shop through another venue. A transaction initiated on Etsy
may not be completed off of Etsy.”
[42] Walmart
(Online third-party
marketplace)
6–15% depending on product category
Walmart's Prohibited Seller Activities and Operations page prohibits
redirecting customer sales to outside websites, outside links in listings,
and emails or calls to customers outside of fulfillment or customer
service: “[A]ny attempt to circumvent any Walmart policy related to sales
or to divert (redirect) Walmart customers to another website is prohibited
... Also prohibited is the inclusion of hyperlinks, URLs, or website titles in
item listing content, description fields, and any seller email messages.”
[43] Poshmark
(Online third-party
marketplace for clothing
and accessories)
20% commission on all sales over $15
$2.95 for sales under $15
Apple’s App Store and Other Digital Marketplaces
ANALYSIS GROUP | A-11
Appendix A4: Commission Rates and Anti-circumvention Policies of e-Commerce Marketplaces
Commission Anti-circumvention PoliciesDigital Marketplace
Travel
[44] Airbnb
(Platform for connecting
lodging hosts and
guests)
17.2% (split between a 3% host feeand a
14.2% guest fee)
1420% for hotels and software-connected
property managers
20% for Experiences (including Online
Experiences)
It is a violation of Airbnb's Terms of Service to request, accept or make
any payment for Listing Fees outside of the Airbnb Platform or Airbnb
Payments.Airbnb also prohibits asking guests for contact information
prior to booking.
[45] VRBO/HomeAway
(Platform for vacation
home rentals)
1819% (split between a 5% owner fee,”
a 3% payment processing fee, and a 1011%
guest fee)*
VRBO's Terms and Conditions require that “[m]embers agree not to
encourage or advise a traveler to avoid or circumvent the service fee
charged by HomeAway.”
[46] Booking.com
(Online marketplace for
hotels and
accommodations)
15% (global average)
Booking.com's Legal and Security help page describes the rate parity rule
as follows: “[T]he accommodation partner should provide Booking.com
with the same or better rates, conditions & availability for the same
accommodation with (at least) the same features, as made available by
the accommodation partner on any (online and offline) channel.This
wide parityregime applies to select countries, including the US.
Apple’s App Store and Other Digital Marketplaces
ANALYSIS GROUP | A-12
Appendix A4: Commission Rates and Anti-circumvention Policies of e-Commerce Marketplaces
Commission Anti-circumvention PoliciesDigital Marketplace
Ridesharing
[47] Uber
(Platform for connecting
drivers and riders)
About 25% commission (varies by market
and other factors) and additional booking
fees*
Uber's Community Guidelines ban off-app pickups or payments of fares
outside the Uber system: To enhance the safety of each experience, off-
app pickups are prohibited. ... Riders and customers should not pay for
trips or deliveries in cash, and riders should not request trips from drivers
outside of the Uber system.”
[48] Lyft
(Platform for connecting
drivers and riders)
About 20% (varies by market and other
factors)*
Lyft's Terms of Service state: You will not, while providing the Rideshare
Services, operate as a public or common carrier or taxi service, accept
street hails, charge for rides (except as expressly provided in this
Agreement), demand that a rider pay in cash, or use a credit card reader,
such as a Square Reader, to accept payment.”
Food Delivery
[49] Uber Eats
(Food delivery platform
for connecting
restaurants to
customers)
30% for restaurants that use Uber Eats
delivery services
15% otherwise (pickup orders or if
restaurants do their own delivery)
Additional service, delivery, and order fees
may be charged to customers
[50] Grubhub
(Food delivery platform
for connecting
restaurants to
customers)
~33% and above when using Grubhub
delivery services (includes 3.05% processing
fee)
~23% and above otherwise (includes 3.05%
processing fee)
Additional fees may be charged to
customers
Apple’s App Store and Other Digital Marketplaces
ANALYSIS GROUP | A-13
Appendix A4: Commission Rates and Anti-circumvention Policies of e-Commerce Marketplaces
Commission Anti-circumvention PoliciesDigital Marketplace
Freelancing Services
[51] TaskRabbit
(Platform for connecting
freelance workers with
tasks)
15%
TaskRabbit's Payments on the TaskRabbit Platform page states that
Taskers must refrain from fee avoidancesuch as accepting a payment
for hours worked outside of the platform,and giving a Client your
contact information (phone number, email address, or website) for the
purpose of an off-platform payment.”
[52] Upwork
(Platform for connecting
freelance workers with
projects)
For each client's lifetime billings: 20% below
$500, 10% between $500 and $10,000, 5%
above $10,000
Payment processing and administration
fees may also apply
Upwork's User Agreement includes a non-circumventionsection that
requires that for 24 months from the start of an Upwork Relationship,
you agree to use the Site as your exclusive method to request, make, and
receive all payments for work directly or indirectly with that person or
arising out of your relationship with that person and not to circumvent
the Payment Methods offered on the Site unless you pay a fee to take
the relationship off of the Site (the Conversion Fee”).”
[53] SoundBetter by Spotify
(Platform for connecting
artists with music
industry professionals)
5%*
SoundBetter's Terms of Use specify that
after a project has been
created/opened on the platform, you are strictly prohibited from
negotiating and executing a freelance transaction related to that project
outside of the platform. In addition, while you are a registered user of the
platform, you may not enter into any agreement with any other users
whom you met through the platform unless you do so through the
platform.”
Apple’s App Store and Other Digital Marketplaces
ANALYSIS GROUP | A-14
Appendix A4: Commission Rates and Anti-circumvention Policies of e-Commerce Marketplaces
Commission Anti-circumvention PoliciesDigital Marketplace
Ticket Resale Exchanges
[54] StubHub
(Platform for ticket
reselling)
~37% (split between a 22% buyer feeand
a 15% seller fee)*
There is no set percentage for fees, which
can change based on ticket price, time to
event, updated event information, and
supply and demand
StubHub's Global User Agreement specifies that users will not contact
or invite contact with other StubHub users for any reason other than the
purpose for which you received the StubHub users contact information
or solicit sales outside of StubHub.”
[55] Ticketmaster
(Platform for ticket
reselling)
~31% (split between a 17% buyer feeand a
14% seller fee”)*
Notes:
[1] Commission rates are based on publicly published terms and rates. Exceptions may apply.
[2] * Denotes commission rate from third-party sources, not disclosed directly by the marketplace.
Apple’s App Store and Other Digital Marketplaces
ANALYSIS GROUP | A-15
Appendix A5: Brick-and-Mortar Production, Distribution, and Marketplaces
Products Sold in Both Physical and Digital Formats
[56]
Paperbacks (Kindle Direct Publishing)
(Platform for paperback book publishing)
40% commission when sold on Amazon marketplaces
60% otherwise
Costs of printing physical books are not included in the
commissions
[57]
Video games
(Physical video games sold via brick-and-mortar
stores)
Video game developers and publishers jointly collect an
estimated 45% of the retail price of games sold in brick-and-
mortar stores.*
[58]
Newspaper and magazine publishing
(Production and distribution of physical newspapers
and magazines)
Newspapersand magazinesphysical production and
distribution costs are estimated to be around 50% and close to
60% of their revenue, respectively.*
[59]
Boxed software
(Historical production and distribution of physical
installable software)
Software developers received 3040% of the sale price of
software before incurring production costs (disks, printing,
duplication, packaging, shipping). The remaining 6070% was
captured by distributors and retailers.*
Apple’s App Store and Other Digital Marketplaces
ANALYSIS GROUP | A-16
Appendix A5: Brick-and-Mortar Production, Distribution, and Marketplaces
Auction Houses
[60] Sotheby’s
(Broker of art, jewelry, real estate, and collectibles)
Seller's commission:
- 10% of the hammer price for most auctions
- Additional 2% if sold for over the high estimate agreed upon
Buyer's premium for all sales categories excluding wine:
- 25% for sales amounts up to $400,000
- 20% between $400,000 and $4,000,000
- 13.9% above $4,000,000
[61] Christie’s
(Broker of art, antiques and interiors, jewelry, and wine)
Seller's commission: Fixed percentage of the hammer price
(rate undisclosed; industry standard is 10%)
Buyer's premium for all sales categories excluding wine:
- 25% for sales amounts up to $300,000
- 20% between $300,000 and $4,000,000
- 13.5% above $4,000,000
[62] Bonhams
(Broker of art and antiques)
Seller's commission: Decided in agreement with consignor
Buyer's premium for most sales categories:
- 27.5% for sales amounts up to $3,000
- 25% between $3,000 and $400,000
- 20% between $400,000 and $4,000,000
- 13.9% above $4,000,000
Apple’s App Store and Other Digital Marketplaces
ANALYSIS GROUP | A-17
Appendix A5: Brick-and-Mortar Production, Distribution, and Marketplaces
Physical Consignment Stores
[63] Buffalo Exchange
(for used clothes and accessories)
7075% commission (50% for store credit)
[64] Crossroads Trading
(for used clothes and accessories)
70% commission (50% for store credit)
[65] Beacons Closet
(for used clothes and accessories)
65% commission (45% for store credit)
[66] Play It Again Sports
(for used fitness equipment and sports goods)
5070% commission
[67] Wasteland
(for used clothes and accessories)
65% commission
Other
[68] Used car market
(Sale of used cars at car dealerships)
Margins on used cars sold by dealerships are reported to be at
least 20%. Car certification programs such as Certified Pre-
Owned can further increase the margins on those sales.*
[69] Food manufacturers
(Sale of consumer packaged goods at grocery and
retail stores)
Trade fees account for 1520% of the manufacturer
s total sales
revenue. These fees include placement fees to ensure shelf
space in stores as well as other promotional fees paid to
retailers.*
Notes:
[1] Commission rates are based on publicly published terms and rates. Exceptions may apply.
[2] * Denotes commission rate from third-party sources, not disclosed directly by the marketplace.
Apple’s App Store and Other Digital Marketplaces
ANALYSIS GROUP | A-18
Appendix B: Sources
App Stores and Software Distribution Platforms
[1] Google Play Store
“Google Play Developer Distribution Agreement,” Google Play , effective as of June 12, 2020, available at https://play.google.com/about/developer-
distribution-agreement.html.
“How to use the Play Console,” Play Console Help , available at https://support.google.com/googleplay/android-developer/answer/6112435.
“Payments,Play Console Help , available at https://support.google.com/googleplay/android-developer/answer/9858738.
“Service fees,” Play Console Help , available at https://support.google.com/googleplay/android-developer/answer/112622.
[2]
Amazon Appstore
“Amazon Developer Services Agreement,Amazon Developer , last updated July 7, 2020, available at
https://developer.amazon.com/support/legal/da.
“Reach Millions of New Customers,” Amazon Appstore , available at https://developer.amazon.com/apps-and-games.
[3] Samsung Galaxy Store
“App Distribution Guide,” Samsung Developers , available at https://developer.samsung.com/galaxy-store/distribution-guide.html.
“FAQ,” Samsung Developers , available at https://developer.samsung.com/galaxy-games/faq.html.
“Terms and Conditions,” Samsung Galaxy Store Seller Portal , effective September 20, 2019, available at
https://seller.samsungapps.com/help/termsAndConditions.as.
[4] Microsoft Store
“App Developer Agreement,” Microsoft Store , effective July 10, 2020, available at
https://query.prod.cms.rt.microsoft.com/cms/api/am/binary/RE4o4bH.
“Get Registered,” Microsoft Store , available at https://developer.microsoft.com/en-us/store/register/.
“Microsoft Store Policies,” Windows Dev Center , October 1, 2019, available at https://docs.microsoft.com/en-us/windows/uwp/publish/store-
policies.
Microsoft Store Team, “Updated Microsoft Store App Developer Agreement: New Revenue Share,” Windows Blog , March 6, 2019, available at
https://blogs.windows.com/windowsdeveloper/2019/03/06/updated-microsoft-store-app-developer-agreement-new-revenue-share/.
Apple’s App Store and Other Digital Marketplaces
ANALYSIS GROUP | B-1
Appendix B: Sources
[5] Aptoide
“Aptoide Publisher Distribution Agreement,” Aptoide , available at https://en.aptoide.com/company/legal.
[6] LG SmartWorld
“Terms & ConditionsLG SmartWorld Content Management System , effective April 29, 2020, available at
http://www.lgworld.com/cms/lgworld.cms.etc.retrieveConditionsList.dev.
[7] Apple App Store
“Purchase and Activation,Apple Developer Support , available at https://developer.apple.com/support/purchase-activation/.
“Dedicated to the best store experience for everyone,” Apple , available at https://www.apple.com/ios/app-store/principles-practices/.
“App Store Review Guidelines,” Apple Developer , available at https://developer.apple.com/app-store/review/guidelines/.
[8] Windows Phone Store
“App Developer Agreement: Windows Store and Windows Phone Store,” Windows Dev Center , effective October 23, 2014, available at
https://web.archive.org/web/20150118071753/http://msdn.microsoft.com/en-us/library/windows/apps/hh694058.aspx.
“Microsoft Launches Windows Phone Marketplace Web Store,” Wired , September 27, 2011, available at https://www.wired.com/2011/09/windows-
phone-marketplace/.
“Windows Store Trends – September 2015,” Windows Blog , October 12, 2015, available at
https://blogs.windows.com/windowsdeveloper/2015/10/12/windows-store-trends-september-2015/.
[9] BlackBerry World
“BlackBerry will kill its app store at the end of 2019, support BB10 for ‘at least two’ more years,” Beat , December 15, 2017, available at
https://venturebeat.com/2017/12/15/blackberry-will-kill-its-app-store-at-the-end-of-2019-support-bb10-for-at-least-two-more-years/.
“Frequently Asked Questions,” BlackBerry Developer , available at https://developer.blackberry.com/devzone/blackberryworld/faq.html.
Sacco, Al, “BlackBerry App World 2.0 Unveiled: Images, Details,” CIO , June 16, 2010, available at https://www.cio.com/article/2417468/.
Apple’s App Store and Other Digital Marketplaces
ANALYSIS GROUP | B-2
Appendix B: Sources
[10] Nokia Store
Low, Aloysius, “Microsoft to shut down Nokia Store for feature phones,” CNET , November 18, 2014, available at
https://www.cnet.com/news/microsoft-to-shut-down-nokia-store-for-feature-phones/.
“Ovi Store opens for business,” Nokia , May 26, 2009, available at https://www.nokia.com/about-us/news/releases/2009/05/26/ovi-store-opens-for-
business/.
“Terms and Conditions,” Nokia Developer , available at https://web.archive.org/web/20120305135103/http://info.publish.nokia.com/?p=422.
“Terms and Conditions,” Nokia Ovi, available at https://web.archive.org/web/20110602082212/https://publish.ovi.com/login.
[11] Handango
“Handango, the original app store,” Open Attitude Blog , January 14, 2010, available at https://openattitude.com/2010/01/14/handango-the-original-
app-store/.
“Information,” Handango , available at
https://web.archive.org/web/20051212113802/http://developer.handango.com/DeveloperInformation.jsp?siteId=1&CKey=DEV_FAQ.
Savov, Vlad, “PocketGear acquires Handango, becomes world’s largest cross-platform app store,” Engadget , February 23, 2010, available at
https://www.engadget.com/2010-02-23-pocketgear-acquires-handango-becomes-worlds-largest-cross-plat.html.
[12] MyApp
“Modes of Collaboration.Tencent Open Platform , available at https://wiki.open.qq.com/wiki/%E5%90%88%E4%BD%9C%E6%96%B9%E5%BC%8F.
“Seismic Shift, Redividing the Pie? Tencent Demand 70% Profit Share from Other Stores for Its New Games,” Gamelook , July 6, 2019, available at
https://mp.weixin.qq.com/s/HUbdJAvunLrCiHfvxiAgEA.
[13] Huawei AppGallery
“Huawei App Store Joint Operation Service Agreement,” Huawei App Distribution Document Center, updated June 30, 2020, available at
https://developer.huawei.com/consumer/cn/doc/20204.
“Seismic Shift, Redividing the Pie? Tencent Demand 70% Profit Share from Other Stores for Its New Games,” Gamelook , July 6, 2019, available at
https://mp.weixin.qq.com/s/HUbdJAvunLrCiHfvxiAgEA.
[14] OPPO Software Store
“Process to Establish Game Access,” OPPO Open Platform , available at https://open.oppomobile.com/wiki/index#id=73452.
Apple’s App Store and Other Digital Marketplaces
ANALYSIS GROUP | B-3
Appendix B: Sources
[15] Qihoo 360 (360 Mobile Assistant)
“Game Agreement,” 360 Open Platform , available at http://opengame.360.cn/wiki/8.
“Seismic Shift, Redividing the Pie? Tencent Demand 70% Profit Share from Other Stores for Its New Games,” Gamelook , July 6, 2019, available at
https://mp.weixin.qq.com/s/HUbdJAvunLrCiHfvxiAgEA.
[16] Vivo App Store
“Process to Establish Game Access,” VIVO Open Platform, available at https://dev.vivo.com.cn/documentCenter/doc/251.
[17] MIUI App Store
Yanqu Chen, “Unbelievable, Xiaomi Is Grabbing Business from Tencent's Honor of Kings,Jiemian , July 25, 2017, available at
https://www.jiemian.com/article/1497121.html.
“Seismic Shift, Redividing the Pie? Tencent Demand 70% Profit Share from Other Stores for Its New Games,” Gamelook , July 6, 2019, available at
https://mp.weixin.qq.com/s/HUbdJAvunLrCiHfvxiAgEA.
[18] MM Store
“Mobile Market Developer Service Agreement,” MM Store , available at
http://dev.10086.cn/resource/%E3%80%8AMobile_Market%E5%BC%80%E5%8F%91%E8%80%85%E6%9C%8D%E5%8A%A1%E5%8D%8F%E8%AE%
AEV2.6%E3%80%8B.pdf.
Apple’s App Store and Other Digital Marketplaces
ANALYSIS GROUP | B-4
Appendix B: Sources
Video Game Digital Marketplaces
[19] Xbox
“App Developer Agreement,” Microsoft Store , July 10, 2020, https://query.prod.cms.rt.microsoft.com/cms/api/am/binary/RE4o4bH.
[20] PlayStation
“Report: Steam's 30% Cut Is Actually the Industry Standard,” IGN, October 7, 2019, available at https://www.ign.com/articles/2019/10/07/report-
steams-30-cut-is-actually-the-industry-standard.
[21] Nintendo
“Report: Steam's 30% Cut Is Actually the Industry Standard,” IGN, October 7, 2019, available at https://www.ign.com/articles/2019/10/07/report-
steams-30-cut-is-actually-the-industry-standard.
[22] Epic Games
“Welcome to Epic Games,” Epic Games, available at https://www.epicgames.com/store/en-US/about.
[23] Steam
“New Revenue Share Tiers and other updates to the Steam Distribution Agreement,” Steam, November 30, 2018, available at
https://steamcommunity.com/groups/steamworks/announcements/detail/1697191267930157838.
Nick Statt, “Valve’s new Steam revenue agreement gives more money to game developers,” The Verge, November 30, 2018, available at
https://www.theverge.com/2018/11/30/18120577/valve-steam-game-marketplace-revenue-split-new-rules-competition.
“73% of devs don’t think Steam’s 30% cut is fair,” Game World Observer, January 29, 2020, available at
https://gameworldobserver.com/2020/01/29/steams-revenue-split/.
Apple’s App Store and Other Digital Marketplaces
ANALYSIS GROUP | B-5
Appendix B: Sources
[24] itch.io
“Accepting Payments and Getting Paid,” itch.io , available at https://itch.io/docs/creators/payments.
[25] Game Jolt
“5 best platforms to publish your indie game,” Codes Wholesale , 2018, available at https://codeswholesale.com/blog/5-best-platforms-to-publish-
your-indie-game/.
“Marketplace,” Game Jolt , available at https://gamejolt.com/marketplace.
[26] GOG.com
“11 Places to Publish & Release Your Indie Game,” Ninichi , September 12, 2017, available at https://ninichimusic.com/blog/2017/9/1/11-places-to-
publish-release-your-indie-game.
[27]
Humble Store
“What is Humble Bundle?” Humble Bundle , available at https://www.humblebundle.com/about.
“Humble Bundle Developer Resources” Hunble Bundle , available at https://www.humblebundle.com/developer.
[28] GamersGate
“11 Places to Publish & Release Your Indie Game,” Ninichi , September 12, 2017, available at https://ninichimusic.com/blog/2017/9/1/11-places-to-
publish-release-your-indie-game.
Apple’s App Store and Other Digital Marketplaces
ANALYSIS GROUP | B-6
Appendix B: Sources
Marketplaces That Distribute Digital Content
[29] Anchor by Spotify
“Listener Support: accept monthly donations from your listeners,” Anchor , July 16, 2018, available at https://help.anchor.fm/hc/en-
us/articles/360007452031.
“Cashing out from your wallet,” Anchor , August 8, 2018, available at https://help.anchor.fm/hc/en-us/articles/360012563112.
Anchor, “Introducing Anchor Listener Support: Now you can get paid to podcast,” Medium , August 9, 2018, available at
https://medium.com/anchor/introducing-anchor-listener-support-now-you-can-get-paid-to-podcast-64aefa5cfa9d.
[30] Twitch
“Twitch Affiliate Agreement,” twitch , October 7, 2019, available at https://www.twitch.tv/p/legal/affiliate-agreement/.
[31] Roku
Evan Niu, “How Roku Makes Its Money,” The Motley Fool , September 8, 2017, available at https://www.fool.com/investing/2017/09/08/how-roku-
makes-its-money.aspx.
“Roku Developers- Video Advertisements,” Roku Developers , available at https://developer.roku.com/docs/features/monetization/video-
advertisements.md.
“Roku Developers- Roku billing services,” Roku , April 7, 2016, available at https://blog.roku.com/developer/roku-billing-services.
[32] YouTube
Eric Rosenberg, “How YouTube Ad Revenue Works,” Investopedia , June 4, 2020, available at https://www.investopedia.com/articles/personal-
finance/032615/how-youtube-ad-revenue-works.asp.
[33] Amazon Prime Video Direct
Todd Spangler, “Amazon's Prime Video Direct Is Cutting Royalty Fees for Low-Engagement Content,” Variety , March 15, 2019, available at
https://variety.com/2019/digital/news/amazon-prime-video-direct-cut-royalty-fees-1203163736/.
[34] Kindle Direct Publishing (eBooks)
“eBook Royalty Options,” Kindle Direct Publishing , available at https://kdp.amazon.com/en_US/help/topic/G200644210.
“List Price Requirements,” Kindle Direct Publishing , available at https://kdp.amazon.com/en_US/help/topic/G200634560.
David Wogahn, “The 2020 Guide to Amazon Fees and Royalties for Kindle eBooks and KDP Print,” Author Imprints , March 10, 2020, available at
https://www.authorimprints.com/amazon-kdp-royalty-pricing/.
Apple’s App Store and Other Digital Marketplaces
ANALYSIS GROUP | B-7
Appendix B: Sources
[35] Nook
“Barnes & Noble Press Royalty and Payment Terms,” Barnes&Noble Press , available at https://press.barnesandnoble.com/legal/royalty-payment-
terms.
[36] Kobo
Tara Cremin, “What will my earnings be?,” Kobo Writing Life , updated June 26, 2020, available at https://kobowritinglife.zendesk.com/hc/en-
us/articles/115001056548-What-will-my-earnings-be-.
[37] Audible
“Audiobooks Through ACX,” Kindle Direct Publishing , available at https://kdp.amazon.com/en_US/help/topic/G201014330.
“Production Earnings and Costs,” ACX , available at https://www.acx.com/help/what-s-the-deal/200497690.
[38]
Patreon
“We only succeed when you succeed,” Patreon , available at https://www.patreon.com/product/pricing.
Apple’s App Store and Other Digital Marketplaces
ANALYSIS GROUP | B-8
Appendix B: Sources
e-Commerce Marketplaces
[39] Amazon
“Let's talk numbers,” Amazon, available at https://www.bonhams.com/how_to_buy/16398/.
“Selling Policies and Seller Code of Conduct,”, Amazon Seller Central, available at
https://sellercentral.amazon.com/gp/help/external/G1801?language=en_US.
“SEC Filing Details,” Amazon, available at https://ir.aboutamazon.com/sec-filings/sec-filings-details/default.aspx?FilingId=13875159.
Fareeha Ali, “Amazon Prime has 112 million members in the US,” DigitalCommerce360, January 24, 2020, available at
https://www.digitalcommerce360.com/article/amazon-prime-membership/.
Karen Weise, “Prime Power: How Amazon Squeezes the Business Behind Its Store,The New York Times, December 19, 2019, available at
https://www.nytimes.com/2019/12/19/technology/amazon-sellers.html.
Joseph Hansen, “The 12 Reasons Your Amazon Listing Has a Missing Buy Box—and How to Get It Back,” BuyBox Experts , April 16, 2019, available
at https://www.buyboxexperts.com/12-reasons-amazon-listing-missing-buy-box-how-get-back/.
[40] eBay
“Selling fees,” ebay, available at https://www.ebay.com/help/selling/fees-credits-invoices/selling-fees?id=4364.
“eBay fee avoidance policy,” ebay, available at https://www.ebay.com/help/policies/selling-policies/selling-practices-policy/ebay-fee-avoidance-
policy?id=4354.
[41] Etsy
“Millions of shoppers can’t wait to see what you have in store,” Etsy, available at https://www.etsy.com/sell.
“Fees & Payments Policy,“ Etsy, available at https://www.etsy.com/legal/fees/.
Apple’s App Store and Other Digital Marketplaces
ANALYSIS GROUP | B-9
Appendix B: Sources
[42] Walmart
“Referral Fees for Contract Categories,” Walmart, available at https://sellerhelp.walmart.com/seller/s/guide?article=000006011.
“Prohibited Seller Activities and Operations,” Walmart, available at https://sellerhelp.walmart.com/s/guide?article=000007968.
[43] Poshmark
“What are the fees for selling on Poshmark?” Poshmark , available at https://support.poshmark.com/s/article/297755057.
[44] Airbnb
“What is the Aribnb service fee?,” Airbnb Help Center , available at https://www.airbnb.com/help/article/1857/what-is-the-airbnb-service-fee.
“How do I host an online experience?,” Airbnb Help Center, available at https://www.airbnb.com/help/article/2785/how-do-i-host-an-online-
experience.
“Terms of Service,” Airbnb , available at https://www.airbnb.com/terms.
“Airbnb's Off-Platform Policy,” Airbnb Help Center , available at https://www.airbnb.com/help/article/2799/airbnbs-offplatform-policy.
[45] VRBO/HomeAway
“How is the pay-per-booking fee calculated?,” VRBO , available at https://help.vrbo.com/articles/How-is-the-booking-fee-calculated.
Jay Whiteley, “Vrbo vs. Airbnb vs. Booking.com: Which Vacation Rental Listing Site is Best?,” Evolve Vacation Rental , January 31, 2020, available at
https://evolvevacationrental.com/blog/homeowner-tips/homeaway-vs-vrbo-vs-airbnb-vs-flipkey-vs-tripadvisor-vs-booking/.
“Terms and Conditions,” Vrbo, available at https://www.vrbo.com/legal/terms-and-conditions.
Apple’s App Store and Other Digital Marketplaces
ANALYSIS GROUP | B-10
Appendix B: Sources
[46] Booking.com
“How much commission do I pay?,” Booking.com Partner Hub , updated July 15, 2020, available at https://partner.booking.com/en-
us/help/commission-invoices-tax/how-much-commission-do-i-pay.
“How does parity work?,” Booking.com Partner Hub , updated June 30, 2020, available at https://partner.booking.com/en-us/help/legal-
security/how-does-parity-work.
[47] Uber
“Tracking your earnings,” Uber, available at https://www.uber.com/gh/en/drive/basics/tracking-your-earnings/.
Brett Helling, “Uber Fees: How Much Does Uber Pay, Actually?,” Ridester.com, last updated March 24, 2020, available at
https://www.ridester.com/uber-fees/.
“Uber Community Guidelines,” Uber, last modified April 22, 2020, available at https://www.uber.com/legal/en/document/?name=general-
community-guidelines&country=united-states&lang=en.
[48] Lyft
“Getting Started With Lyft,” Ride Share Guy, available at https://therideshareguy.com/getting-started-with-lyft/.
“Lyft Terms of Service,” Lyft, last updated November 27, 2019, available at https://www.lyft.com/terms.
[49] UberEats
“Uber Eats U.S. Merchant Terms and Conditions,” Uber, effective April 29, 2020, available at
https://www.uber.com/legal/en/document/?country=united-states&lang=en&name=uber-eats-merchant-terms-and-conditions.
“How do fees work on Uber Eats?,” Uber Help , available at https://help.uber.com/ubereats/article/how-do-fees-work-on-uber-
eats?nodeId=65d229e2-a2b4-4fa0-b10f-b36c9546cf55.
“0% Service Fee for Pickup,” Uber Help, available at https://help.uber.com/restaurants/article/0-service-fee-for-pickup?nodeId=613e8d1e-c9b7-
4dff-9541-5cff075e3cc5.
[50] Grubhub
“Fees,”, Grubhub For Restaurants, available at https://learn.grubhub.com/archives/basics/what-fees-does-grubhub-charge.
“Grubhub Pricing,” Grubhub For Restaurants, available at https://learn.grubhub.com/wp-content/uploads/2018/08/Grubhub_One-Pager_Pricing-
Overview_Final.pdf.
Apple’s App Store and Other Digital Marketplaces
ANALYSIS GROUP | B-11
Appendix B: Sources
[51] TaskRabbit
“What's the TaskRabbit Service Fee?” TaskRabbit Support , available at https://support.taskrabbit.com/hc/en-us/articles/204411610.
“Payments on the TaskRabbit Platform,” TaskRabbit Support , https://support.taskrabbit.com/hc/en-us/articles/207814426.
[52] Upwork
“How It Works,” Upwork , available at https://www.upwork.com/i/how-it-works/freelancer/.
“User Agreement,” Upwork Legal Center , updated July 13, 2020, available at https://www.upwork.com/legal.
“Fee and ACH Authorization Agreement,” Upwork Legal , effective July 13, 2020, available at https://www.upwork.com/legal#fees.
[53] SoundBetter by Spotify
Larry Crane, “SoundBetter,” Tape Op , January/February 2019, available at https://tapeop.com/interviews/129/soundbetter/.
“Terms of Use for Soundbetter,” SoundBetter , available at https://soundbetter.com/terms-of-use.
[54] StubHub
“That's the Ticket, An FTC Workshop about Online Ticket Sales,” FTC , June 11, 2019, available at
https://www.ftc.gov/system/files/documents/public_events/1413898/slides-online-events-tickets-6-11-19.pdf.
“Stubhub Marketplace Global User Agreement,” Stubhub , updated March 25, 2020, available at https://www.stubhub.com/legal.
[55] Ticketmaster
“That's the Ticket, An FTC Workshop about Online Ticket Sales,” FTC , June 11, 2019, available at
https://www.ftc.gov/system/files/documents/public_events/1413898/slides-online-events-tickets-6-11-19.pdf.
Apple’s App Store and Other Digital Marketplaces
ANALYSIS GROUP | B-12
Appendix B: Sources
Brick-and-Mortar Production, Distribution, and Marketplaces
[56] Paperbacks (Kindle Direct Publishing)
“Paperback Royalty,” Kindle Direct Publishing , available at https://kdp.amazon.com/en_US/help/topic/G201834330.
[57] Video games
“Anatomy of a $60 Video Game,” Los Angeles Times Blog , February 19, 2010,
https://latimesblogs.latimes.com/entertainmentnewsbuzz/2010/02/anatomy-of-a-60-dollar-video-game.html.
Daidj, Nabyla, Developing Strategic Business Models and Competitive Advantage in the Digital Sector , IGI Global (2014), p. 284
Marks, Tom, “Report: Steam’s 30% Cut Is Actually the Industry Standard,” IGN , October 7, 2019, available at
https://www.ign.com/articles/2019/10/07/report-steams-30-cut-is-actually-the-industry-standard.
Tomaselli, Fernando Claro, Luiz Carlo Di Serio, and Luciel Henrique de Oliveira, “Value Chain Management and Competitive Strategy in the Home
Video Game Industry,” POMS 19th Annual Conference , May 9 to May 12, 2008, available at https://www.pomsmeetings.org/ConfPapers/008/008-
0286.pdf, pp. 21-22.
Yin-Poole, Wesley, “Where does my money go?” Eurogamer , December 19, 2011, available at https://www.eurogamer.net/articles/2011-01-10-where-
does-my-money-go-article.
[58] Newspaper and magazine publishing
Vogel, Harold L., Entertainment Industry Economics: A Guide for Financial Analysis , Cambridge University Press (2010), p. 371.
[59] Boxed software
“Selling software: Where have all the business models gone?” ZDNet , available at https://www.zdnet.com/article/selling-software-where-have-all-
the-business-models-gone/.
[60] Sotheby’s
“Sotheby’s Buyer’s Premium Chart,” Sotheby’s, effective February 25, 2019, available at
http://www.sothebys.com/content/dam/sothebys/PDFs/buyerspremium/February-2019-Buyers-Premium.pdf?locale=en.
“Glossary,” Sotheby’s, available at https://www.sothebys.com/en/glossary.
Apple’s App Store and Other Digital Marketplaces
ANALYSIS GROUP | B-13
Appendix B: Sources
[61] Christie’s
“Selling at Christie’s,” Christie’s, available at https://www.christies.com/selling-services/selling-guide/before-the-sale.
“Buying at Christie’s,” Christie’s, available at https://www.christies.com/buying-services/buying-guide/financial-information/.
Graham Bowley, “The (Auction) House Doesn't Always Win,” The New York Times, January 15, 2014, available at
https://www.nytimes.com/2014/01/16/arts/design/christies-and-sothebys-woo-big-sellers-with-a-cut.html.
[62] Bonhams
“How to sell with us,” Bonhams, available at https://sell.bonhams.com/.
“How to buy,” Bonhams, available at https://www.bonhams.com/how_to_buy/16398/.
[63] Buffalo Exchange
“Sell By Mail,” Buffalo Exchange, available at https://sellbymail.buffaloexchange.com/.
“New Selling Process,” Buffalo Exchange , available at https://www.buffaloexchange.com/how-it-works/.
[64] Crossroads Trading
“New Shopping & Selling Procedures,” CROSSROADS, available at https://crossroadstrading.com/buy-sell-trade-2020/.
[65] Beacon’s Closet
“How to buy sell trade,” Beacon's Closet, available at https://web.archive.org/web/20191011064906/https://beaconscloset.com/pages/how-to-buy-
sell-trade.
[66] Play It Again Sports
“How We Buy & Sell Used Sports Equipment,” Play It Again Sports, available at https://www.playitagainsports.com/home/howitworks.
[67] Wasteland
“Selling To Wasteland,” Wasteland, available at http://www.shopwasteland.com/selling.
Apple’s App Store and Other Digital Marketplaces
ANALYSIS GROUP | B-14
Appendix B: Sources
[68] Used car market
Brett Camp, Kate McKay, “How to Negotiate For A Used Car,” Jalopnik , September 23, 2010, available at https://jalopnik.com/how-to-negotiate-for-
a-used-car-5570813.
Doug Demuro, “How Much More Does a CPO Car Cost?” Autotrader , October 31, 2014, available at https://www.autotrader.com/car-
shopping/how-much-more-does-cpo-car-cost-231072.
Mike Richards, “What is The Markup on a Used Car? How is it Calculated?” Auto Auction Mall , May 23, 2019, available at
https://www.autoauctionmall.com/learning-center/what-is-the-markup-on-a-used-car-how-calculated/.
John M. Vincent, Nate Parsons, “Certified Pre-Owned Cars vs. Non-Certified Used Cars,” U.S. News , January 31, 2020, available at
https://cars.usnews.com/cars-trucks/certified-pre-owned-vs-non-certified-used.
[69] Food manufacturers
Gary Rivlin, “Rigged: Supermarket Shelves For Sale,” Center For Science In The Public Interest, September 2016, available at
https://cspinet.org/sites/default/files/attachment/Rigged%20report_0.pdf.
Apple’s App Store and Other Digital Marketplaces
ANALYSIS GROUP | B-15