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Contents
Rendering your Revit project with 3ds Max Arnold – The Basics ................................................ 1
Common Parameters in the Render Setup Dialog box ........................................................ 4
Arnold Renderer settings .................................................................................................... 5
3ds Max Scene Converter ..................................................................................................11
Arnold Buddy Script ...........................................................................................................12
Solving different errors/warnings ........................................................................................12
3ds Max Physical Camera Exposure Control .....................................................................16
VFB+ Render Frame Window Script ..................................................................................17
3ds Max ActiveShade in 3ds Max 2020 Floating Viewport .................................................18
Arnold Lights ......................................................................................................................18
Shader Override in Arnold 3.2.57 .......................................................................................19
Arnold Skydome Light ........................................................................................................20
Arnold Quad Light ..............................................................................................................28
Arnold Distant Light ............................................................................................................29
Arnold Cylinder Light ..........................................................................................................30
Arnold Disk Light ................................................................................................................30
Arnold Photometric Light ....................................................................................................31
Arnold Point Light ...............................................................................................................31
Arnold Spotlight..................................................................................................................32
Arnold Mesh Light ..............................................................................................................33
OptiX™ Requirements .......................................................................................................34
Apply on Beauty .................................................................................................................35
OptiX GPU denoiser in ActiveShade ..................................................................................37
Arnold CPU Denoiser .........................................................................................................40
Getting Started with Arnold GPU ........................................................................................46
Matching Noise on CPU and GPU .....................................................................................48
Textures .............................................................................................................................49
ActiveShade GPU Denoising .............................................................................................49
Physical Materials vs Arnold Standard Surface ..................................................................50
Arnold Standard Surface ....................................................................................................50
Energy Conversation .........................................................................................................51
Standard Surface Basic Parameters ..................................................................................51
Specular Reflections ..........................................................................................................52